# XAML SurfaceImageSource DirectX interop sample

Technologies
XAML, Windows Runtime
Topics
Audio and video
Platforms
Windows RT
Requirements
Primary language
en-US
Updated
1/29/2014
License
MS-LPL
View this sample online

This sample demonstrates how to use a SurfaceImageSource to include DirectX content in your XAML app. This sample uses both C++ and C#.

Specifically, this sample covers:

- Drawing 2D DirectX content in XAML using Direct2D
- Drawing 3D animated DirectX content in XAML using Direct3D

To obtain an evaluation copy of Windows 8.1, go to Windows 8.1.

To obtain an evaluation copy of Microsoft Visual Studio 2013, go to Visual Studio 2013.

Note For Windows 8 app samples, download the Windows 8 app samples pack. The samples in the Windows 8 app samples pack will build and run only on Microsoft Visual Studio 2012.

## Related topics

Roadmap for C# and Visual Basic

## Operating system requirements

Client | Windows 8.1
Server | Windows Server 2012 R2

## Build the sample

1. Start Visual Studio 2013 and select File > Open > Project/Solution.
2. Go to the directory in which you unzipped the sample. Go to the directory named for the sample, and double-click the Visual Studio 2013 Solution (.sln) file.
3. Press F7 or use Build > Build Solution to build the sample.

## Run the sample

To debug the app and then run it, press F5 or use Debug > Start Debugging. To run the app without debugging, press Ctrl+F5 or use Debug > Start Without Debugging.