Index of /BackupExt/Development/예제/Introduction to 3D Game Programming with DirectX 12/Code.Textures/Chapter 21 Ambient Occlusion/Ssao/

NameLast ModifiedSizeType
../ -  Directory
Models/2024-Nov-24 11:47:20-  Directory
Shaders/2024-Nov-24 11:47:20-  Directory
FrameResource.cpp2016-Mar-02 15:38:420.6Kapplication/octet-stream
FrameResource.h2016-Mar-02 15:38:423.7Kapplication/octet-stream
ShadowMap.cpp2016-Mar-02 15:38:423.9Kapplication/octet-stream
ShadowMap.h2016-Mar-02 15:38:421.5Kapplication/octet-stream
Ssao.cpp2016-Mar-02 15:38:4215.6Kapplication/octet-stream
Ssao.h2016-Mar-02 15:38:424.2Kapplication/octet-stream
Ssao.sln2016-Mar-02 15:38:421.2Kapplication/octet-stream
Ssao.vcxproj2016-Mar-02 15:38:428.2Kapplication/octet-stream
Ssao.vcxproj.filters2016-Mar-02 15:38:423.2Kapplication/octet-stream
Ssao.vcxproj.user2016-Mar-02 15:38:420.1Kapplication/octet-stream
SsaoApp.cpp2016-Mar-02 15:38:4269.2Kapplication/octet-stream
lighttpd/1.4.82