Index of /BackupExt/Development/예제/Introduction to 3D Game Programming with DirectX 12/Code.Textures/Chapter 21 Ambient Occlusion/Ssao/
| Name | Last Modified | Size | Type |
| ../ | | - | Directory |
| Models/ | 2024-Nov-24 11:47:20 | - | Directory |
| Shaders/ | 2024-Nov-24 11:47:20 | - | Directory |
| FrameResource.cpp | 2016-Mar-02 15:38:42 | 0.6K | application/octet-stream |
| FrameResource.h | 2016-Mar-02 15:38:42 | 3.7K | application/octet-stream |
| ShadowMap.cpp | 2016-Mar-02 15:38:42 | 3.9K | application/octet-stream |
| ShadowMap.h | 2016-Mar-02 15:38:42 | 1.5K | application/octet-stream |
| Ssao.cpp | 2016-Mar-02 15:38:42 | 15.6K | application/octet-stream |
| Ssao.h | 2016-Mar-02 15:38:42 | 4.2K | application/octet-stream |
| Ssao.sln | 2016-Mar-02 15:38:42 | 1.2K | application/octet-stream |
| Ssao.vcxproj | 2016-Mar-02 15:38:42 | 8.2K | application/octet-stream |
| Ssao.vcxproj.filters | 2016-Mar-02 15:38:42 | 3.2K | application/octet-stream |
| Ssao.vcxproj.user | 2016-Mar-02 15:38:42 | 0.1K | application/octet-stream |
| SsaoApp.cpp | 2016-Mar-02 15:38:42 | 69.2K | application/octet-stream |