# Vector/Matrix/Quaternion/Plane/Ray/Bounding* MonoGame Framework : http://www.monogame.net # Line to Line, Line to Circle Collision DEVMAG - Basic Collision detection in 2D - Part 2 : http://devmag.org.za/2009/04/17/basic-collision-detection-in-2d-part-2/ # Vector3 Array Calculate Normal OpenGL Wiki - Calculating a Surface Normal - Newell's Method https://www.opengl.org/wiki/Calculating_a_Surface_Normal