using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;

// TODO: replace these with the processor input and output types.
using TInput = System.String;
using TOutput = System.Array;
using System.Text;

namespace ShootingHeroContentPipeline
{
	/// <summary>
	/// This class will be instantiated by the XNA Framework Content Pipeline
	/// to apply custom processing to content data, converting an object of
	/// type TInput to TOutput. The input and output types may be the same if
	/// the processor wishes to alter data without changing its type.
	///
	/// This should be part of a Content Pipeline Extension Library project.
	///
	/// TODO: change the ContentProcessor attribute to specify the correct
	/// display name for this processor.
	/// </summary>
	[ContentProcessor ( DisplayName = "ShootingHero Stage ContentProcessor" )]
	public class StageProcessor : ContentProcessor<TInput, TOutput>
	{
		public override TOutput Process ( TInput input, ContentProcessorContext context )
		{
			return Encoding.UTF8.GetBytes ( input );
		}
	}
}