using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ShootingHero.Components.Monsters
{
	public class Squirrel : Monster
	{
		static Texture2D texture;

		public Squirrel ( Game game, float x, float angle, float timeUnit )
			: base ( game, x, angle, timeUnit, 2 )
		{
			if ( texture == null || texture.IsDisposed )
				texture = Game.Content.Load<Texture2D> ( "Monster/enemy_squirrel" );
			Texture = texture;
			Width = Texture.Width - 50;
			RotateMode = true;
		}
	}
}
