using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle ( "Shooting Hero" )]
[assembly: AssemblyProduct ( "Shooting Hero" )]
[assembly: AssemblyDescription ( "" )]
[assembly: AssemblyCompany ( "" )]
[assembly: AssemblyCopyright ( "Copyright © 2013 Team Alchemist All Rights Reserved" )]
[assembly: AssemblyTrademark ( "Shooting Hero®" )]
[assembly: AssemblyCulture ( "" )]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible ( false )]

// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid ( "e4c7a369-2be6-48d2-98a6-69cb32e79830" )]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion ( "1.0.0.0" )]
[assembly: NeutralResourcesLanguageAttribute ( "ko-KR" )]
