using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

using TRead = System.Array;

namespace ShootingHero
{
	public class StageContentTypeReader : ContentTypeReader<TRead>
	{
		protected override TRead Read ( ContentReader input, TRead existingInstance )
		{
			return input.ReadObject<byte []> ();
		}
	}
}
