using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ShootingHero.Scene;

namespace ShootingHero.Components.Bullets
{
	public class MinionBullet : MonsterBullet
	{
		static Texture2D bulletTexture;

		public MinionBullet ( Game game, float x, float y, float angle )
			: base ( game, x, y, angle, 3 )
		{
			if ( bulletTexture == null || bulletTexture.IsDisposed )
				bulletTexture = Game.Content.Load<Texture2D> ( "Bullet/enemy_bullet" );
			Texture = bulletTexture;
			AttackPoint = 10;
		}
	}
}
