using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace ShootingHero.Components.Bullets.BossBullet
{
	public class SquirrelBullet : MonsterBullet
	{
		static Texture2D texture;

		public SquirrelBullet ( Game game, float x, float y, float angle )
			: base ( game, x, y, angle, 1 )
		{
			if ( texture == null || texture.IsDisposed )
				texture = Game.Content.Load<Texture2D> ( "Bullet/bullet_squirrel" );
			Texture = texture;
			AttackPoint = 5;
		}
	}
}
