using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SpaceWinnie
{
	public class GameObject
	{
		public static float accel = 0.07f;

		Main game;

		internal float x;
		internal float z;
		protected float rot;

		public Main Main { get { return game; } }

		public virtual void Update ( GameTime gameTime ) { }
		public virtual void Draw ( GameTime gameTime ) { }

		public GameObject ( Main game ) { this.game = game; }
	}
}
